Junk.fun Korea-Exclusive Event Campaign

Korea-exclusive Season 2 launch event combining token burning utility with gamified rewards, targeting Korea's 16M+ crypto users through social amplification and tiered prize distribution across 111 winners.

Engagement
100M+ Pts
Winners
111
Target Market
$77.5B

Executive Summary

Junk.fun, a pioneering Solana-based meme token recycling platform backed by Bonk and Manta Network, successfully launched its "Korea-Exclusive Season 2 Event". The campaign strategically targeted South Korea's $77.5 billion crypto market, leveraging a gamified "token burning" mechanism to drive massive user acquisition and social engagement.

Project Overview: Junk.fun

Junk.fun solves a critical ecosystem problem: the accumulation of worthless "dust" tokens and NFTs. By allowing users to "burn" these assets, the platform recovers locked SOL rent fees while rewarding users with platform Credits and lottery tickets.

Solana Optimization

Recovers 0.002 SOL rent per account closing.

Gamification

"Burn to Earn" credits for lottery participation.

Strategic Backing

Supported by major ecosystem players like Bonk and Manta.

The South Korean Market Opportunity

With $77.5 billion in market capitalization and over 16 million active users, South Korea represents a premier destination for crypto adoption. The market is characterized by high-frequency trading and a strong appetite for innovative, gamified projects.

Korea-Exclusive Campaign Strategy

Campaign Period: December 2025

The campaign employed a sophisticated multi-stage funnel to ensure genuine product usage and viral amplification:

Participation Flow

1

Token Burning

Users accessed the platform via a Korea-specific link to burn unwanted tokens.

2

Social Proof

Participants captured screenshots of their "Junk Reclaimed" success screens.

3

Twitter Amplification

Users quoted the campaign tweet with their screenshots and hashtags.

4

Data Collection

Final entry submission via Google Form for prize distribution.

Campaign Results

100M+
Lottery Points

Rapid engagement in just 48 hours

User Acq
Utility Driven

Driven by core utility (SOL recovery)

Viral Reach
Authentic UGC

Created via mandatory screenshot sharing

111
Winners

Distributing ~₩2.1M prize pool

Strategic Insights

The campaign's success validates the "Utility-First" marketing approach. By requiring users to actually use the product (burning tokens) to enter, Junk.fun acquired high-quality, active users rather than passive airdrop hunters. The "Korea-Exclusive" framing effectively tapped into local community FOMO, establishing a strong beachhead in Asia's most dynamic market.

Ready to Launch Your Campaign?

Contact HighCrypto today to discuss how we can help you achieve your marketing goals in the Korean market.